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Quake ii models
Quake ii models









quake ii models
  1. #Quake ii models how to
  2. #Quake ii models zip file
  3. #Quake ii models manual
  4. #Quake ii models download
quake ii models

The real difference is its gamex86.dll file that has all the added features built into it.

#Quake ii models how to

I believe instruction on how to install Lazarus for Q2 comes with it.

#Quake ii models download

This is a very good page to download for off line viewing as it gives detailed descriptions of Quake2 features, entities and how to use them. General instructions on how to set your models up come with it.ģ) Now go to the Lazarus site on planetquake and download it from there.

#Quake ii models zip file

I believe I put in some flyover help tags as well.ġ) With Lazarus you can use md2 models that you export out of MilkShape, That's your first step.Ģ) Next, go to this link on this site to download the QuArK Lazarus v3 zip file and extract it to your QuArK folder. Look under model_*entities (in the Lazarus listing) for what you need. You can use either one as Lazarus updates the original as well. Then in QuArK's main menu, click on Toolboxes -> New map items, there you will see listings for Quake2 Entities and Entities for QuArK_Lazarus. This will show all the addons available.Ĭlick on Q2_Lazarus.qrk, click OK then close all the window popups. To do that start QuArK and click on Options -> Configuration -> Quake2 -> Installed Add-ons. If so, you just need to register it in QuArK. If you have a recent version of QuArK 6.4alpha you may already have it in the addons\Quake_2 folder (it should be dated about 5-9-03).

quake ii models

Not to long ago I did some updating to it to work better with QuArK. I do nothing but map for Q2, the original version was fairly limited compared to what has been made available with Lazarus for added entity features. I have my own custom md2 models I would like to add and use in QuArK and Quake 2.

  • - Turret combined with other entities ().
  • Two of them are used in Q2test, though.If you have any questions, problems or find solutions regarding this topic, please post them in the These are unused, as the final game uses models for explosions. Sprites for explosions can be found in the \sprites folder.

    #Quake ii models manual

    The digital manual included with the initial CD release includes an unused picture of an item called "Sights". Most likely it would have been used to zoom in from far distances. The digital manual included with the initial CD release includes an unused picture of an item called a "Scope". This was likely scrapped very early on as Q2Test has no trace of it. The manual has an unused image for a "cloak" item, resembling the Power Screen/Power Armor. It is fully programmed and functional, but never used in single player or any official multiplayer maps. The Power Screen is an alternative power armor which only protects your front instead of all around you - this is exactly the same as the protection that the "Brain" enemy has. It's not unused though - you'll see it when you pick up John Carmack's head from a secret Easter egg area. It is very likely to have been a placeholder for an item's inventory icon until the final graphic was finished. Maybe it had to recharge its ammo or you needed to pickup ammo at one time.Īn icon that consists of a yellow ? over a red background can be found with the file name “i_fixme”. It seems at one time, the Blaster was going to have its ammo visible, but why is unknown. An ammo icon for the Baster can be found in the \pics folder.











    Quake ii models