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Dungeon crawl stone soup on steam
Dungeon crawl stone soup on steam




Corpse Rot is now Level 4 Necromancy/Poison/Air.Death Channel cannot be re-cast while active.Monsters that die with this status spawn a power-dependent number of simulacra. Simulacrum is now a smite-targeted spell that gives an irresistable status.The zombies are permanent as long as the player is on the level, and are destroyed by a subsequent cast of Animate Dead.

dungeon crawl stone soup on steam

Animate Dead now gives a duration, and for the duration killed monsters with corpses have a power-dependent chance to become zombies.Corpse Delivery is removed and replaced with Unearth Wretches, which summons some paralysed, 1 HP, 0 will monsters that die in a few turns, to use Necromancy spells on.Torment no longer requires a corpse sacrifice.The pain brand can be applied to ranged weapons.

dungeon crawl stone soup on steam

Their efforts have paid off, and crawl’s Necromantic magic now deals directly in the shadow between life and death, instead of meddling with the long-dead. Watch this space for future exciting item sets! Corpseless necromancyĪs foreshadowed in the last post, hellmonk and PleasingFungus have been hard at work on overhauling Necromancy to not use corpses directly, as well as make Necromancy less awkward to use and give Kikubaaqudagh some bone polish. wands of quicksilver fires a quicksilver bolt, dispelling the magical effects of targets it hits.The beam blinds what it hits, and deals damage identical to an acid wand. wands of light fire a bolt of blinding light, checking AC and EV but no resists.The bolt wand set: alternating between Acid, and two new wands: Light and quicksilver.The hex wand set: alternating between Paralysis and Charming.Only one type of item from a set can generate normally in a given game (though certain special situations, like rare vaults or shops, or perhaps a forgotten god, might bend this rule). In an effort to increase run-to-run variation, experiment with new interesting item effects, while not increasing item pressure, the new notion of an item set is introduced.

dungeon crawl stone soup on steam

Until then, let’s look at the rest of the changes! Item sets I know there’s a big backlog of pull requests on the GitHub right now, but with luck we’ll bring in a bunch more new community work in the next month. Before we dive into those, let’s mention community contributions since we last wrote: dilly sent in several new guarded unrand vaults, sdynet tweaked the rings of the Octopus King, and Aliscans, chequers, nlavsky, perryprog, and spic圜ebolla each sent in various fixes and adjustments. There have been several big moves, in the direction of item sets, a necromancy overhaul, and a new species, as well as balance adjustments following the opportunity attacks change and of course a wild grab bag of other changes. While I’ve been away in a far corner of Pandemonium, my fellow devils have slacked off and left this space blank! Well, not slacked exactly, because they’ve been hard at work in Tar:7, as the length of this post portends. Hello crawlers, and welcome back to Trunk Updates. Kikubaaqudgha calls the trunk updates from the earth!






Dungeon crawl stone soup on steam